QCC 2019 Guest List
Jennifer Adcock is a game designer and author. She creates story- and roleplay-driven games about love and community. She is currently working on Only One Bed: A Compilation of Fanfic-Inspired RPGs. Jennifer’s work is available through her website at FirstSightSecondThoughts.net and her Patreon at patreon.com/jenkatwrites
John Arcadian is a freelance writer and art director, a website developer, a builder of sonic screwdrivers, and a purveyor of kilted mayhem. He is he Headgnome at the ENnie award winning Gnome Stew and currnetly does most of his writing and art direction through Encoded Designs. Every so often he finds time to give a TEDx talk or academic presentation on how Tabletop Roleplaying Games help people. His latest projects is Gnome Stew‘s Actual Play series. Go check him out on twitter where he promises he’ll post more frequently.
Kate Bullock is a Canadian community and convention organizer with a passion for striving to create safer and more inclusive spaces within the TTRPG community. She’s a co-host and community organizer of the Gauntlet Podcast, one of the main organizers of Breakout Gaming Convention, and the president of the Indie Game Developer Network. You can find her blog, Bluestocking’s Organic Gaming, filled with in depth analyses of the gaming community and what we can do to make it better. Kate is a consultant for safety and inclusion in the RPG world, as well as a content editor for RPGs to ensure they meet industry standards around inclusion and safety.
When she's playing pretend at being a game designer, you can find her game, Crossroads Carnival, at Magpie Games. You can also check out her work in The Veil: Cascade, Atlas Animalia, and Loving Fiercely. If you’re bored and want to get to know her, you can find her on Twitter as @bluestockingetc.
Misha Bushyager is a longtime gamer and designer working on making sure the next generation of geeks sees themselves represented. She's a panelist, writer, editor, proofreader, and sensitivity reader for tabletop RPGs and larps. She's one of the founders of New Agenda Publishing and a curator for More Seats at the Table.
She worked on Orun, #Feminism, Chill:SAVE, Lovecraftesque, Dead Scare, Misspent Youth:Sell Out With Me, Masks:Unbound, and the as yet unpublished larp Nightingales.
Brian Dalrymple is a 30+ year veteran of game retail, a graphic designer and publisher. He has freelanced for several game publishers and manufacturers, and has been actively involved in the GAMA Manufacturers Association for over 20 years. He is a founder of Alligator Alley Entertainment and the Adventure Game Society.
Rob Deobald is a community and convention organizer, designer and tabletop game aficionado! He is an organizer for the Toronto Area Gamers community, and Breakout Con. Rob loves games ranging from epics abundant with intense world building and cosmic weirdness to quiet, introspective games that are personal and try to punch you in the guts.
Tom Flanagan is Producer, Game Master and Player on the long running (8 years with 360 plus episodes) Knights of the Night Actual Play Podcast. He is also a memmber of the Wednesday Evening Podcast All-Stars. Tom occasionnally answers to the name of “Grandmother."
Daniel is a Toronto-based developmental editor, educator, game designer, and podcaster. He co-hosts the Asians Represent podcast on the One Shot Network, writes for GnomeStew.com, and designs games through Dundas West Games. He is one of the co-founders of Level Up Gaming, a Toronto-based organization that provides adults with autism and other disabilities opportunities to develop their social skills through group gaming experiences.
Rich Lescouflair is a D&D Adventurer’s League author, graphic designer, and Platinum-selling DM’s Guild Adept, Alligator Alley Entertainment co-founder and designer of the Ennie award-nominated Esper Genesis Heroic Sci-Fi RPG. He lives in South Florida with his wife, Angie.
Senda Linaugh is one half of the actual play podcast She’s a Super Geek , and cohost of Panda's Talking Games starring Senda and Phil. She's also one of the writers over at Gnomestew and loves a game where she can use her improv GMing skills and rules are light and help her do that. While she loves a good long form campaign, life has conspired to make her extremely well versed in running one shots of four hours or less. She’s a convention addict and a fan girl at heart. If she’s not at a convention, playing an RPG, breaking out the board games, or adulting, Senda can usually be found with her nose planted firmly in a book or obsessively following twitter.
Shawn Merwin's design and editing work in the roleplaying game industry has spanned nearly 20 years and over 4 million words of content. His Dungeons & Dragons work for Wizards of the Coast has ranged from 3rd to 5th edition, showing up in sourcebooks, adventures, articles, and Organized Play administration. He has written and edited RPG material for Penny Arcade, Kobold Press, Modiphius Entertainment, Pelgrane Press, Gamehole Publishing, and many others. He currently works on freelance projects for Wizards of the Coast, manages adventure creation for [redacted], writes and edits material for Modiphius Entertainment’s Star Trek™ Adventures, and acts as the Lead Editor and Developer for Encoded Designs. He contributed most recently to the Acquisitions Incorporated Dungeon Guide and Baldur's Gate: Descent into Avernus, and is also a co-host of the Down with DnD podcast on the Misdirected Mark network. His favorite drink is [redacted].
Angela Murray is an author at Gnome Stew, an award winning gaming blog focused on roleplaying games and GMing advice. She has been playing roleplaying games for thirty years now, but it’s only been within the last decade or so that she got her feet wet as a GM. Though it took an insistent friend to push her into running her first game, she quickly realized that she enjoyed the challenge and the rewards that come from being a GM. Since then, she’s continued to run many different games, both campaigns and one-shots, experimenting with different systems and techniques while trying to find just the right balance between system and story. Most of her articles at Gnome Stew revolve around ways to draw your players and their characters into the game and keep them invested, or how to handle some of the logistical problems that happen any time you try and keep a group of people working together for any length of time.
Rach Shelkey is a game designer, writer and podcaster from Toronto. Her love of tabletop gaming comes from a lifelong fascination and study of experimental media and culture. You can hear her thoughts on gaming as a co-host of +1 Forward: A Podcast Powered by the Apocalypse and The Gauntlet Podcast. Rach is one of the organizers of Breakout Gaming Convention and her design work has been featured in The Sprawl: November Metric, Golden Sky Stories: Twilight Tales and Codex.
Rach will be running Ryuutama and something Powered by the Apocalypse and she’s looking for suggestions for what folks would like.
Eric Simon is the writer and publisher behind the Steamscapes setting for Savage Worlds and Rockalypse for Fate. He works full-time in the gaming industry for Ulisses North America, where he wears the most hats of all. He has written for Pinnacle’s Savage Tales of Horror and for Time Cellist and The Sword, The Crown, and the Unspeakable Power by Wheel Tree Press. He also edited Axon Punk by The Wrong Brothers, as well as its companion fiction collection.
Phil Vecchione is a Game Designer, Project Manager, Writer, Podcaster, and Blogger — As a man of many hats, Phil has been working in the roleplaying game industry since 2009 working with Engine Publishing, Evil Beagle Games, Third Eye Games, and Pelgrane Press. His work has won or been nominated for a number of awards, including the ENnies, Golden Geeks, and Origins Awards. Phil is also a trained Project Manager and applies his mad Gantt Charting skills to all of Encoded’s work. You can hear him on The Misdirected Mark Podcast and Panda's Talking Games over on Misdirected Mark Productions or read his design journals on Gnomestew.
Camdon Wright is a game writer and designer that loves to play pretend, tell stories, and share a gaming table with new people. He is the owner of the Colorado based gaming company Unicorn Motorcycle Games. His games include the Cthulhu meets the Bachelor themed game, Madness and Desire. Currently he is working on One Child’s Heart a game about child welfare professionals that work to bring hope back into a child’s life. You can find his work at camdon.com.